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"The other ghosts move more at random. That way they get closer to Pac Man in a natural way. When a human being is constantly under attack like this, he becomes discouraged. So we developed the wave-patterned attack-attack then disperse; as time goes by the ghosts regroup and attack again. Gradually the peaks and valleys in the curve of the wave become less pronounced so that the ghosts attack more frequently." said Iwatani San.
Cruise Elroy Despite the moniker "Speedy", Pinky is not the fastest ghost. All ghosts on all levels move at identical speeds, with one exception. The red ghost ("Shadow", "Blinky") will speed up once a certain number of pellets remain. This phenomenon is known as "Cruise Elroy" mode. Below is a table indicating when Blinky will enter Cruise Elroy mode: Level Pellets remaining 1 20 Scatter Mode The ghosts have an interesting pattern programmed into their movements: occasionally, they will simultaneously cease and desist their pursuit of Pac-Man and return to their respective corners of the maze, entering "scatter mode".
The ghost will enter scatter mode four times for each life on each level. As they exit the ghost house, you can easily see they begin play in scatter mode. Blinky heads for the top right corner, Pinky for the top left, Inky for the bottom right, and Clyde for the bottom left. When the ghosts enter scatter mode is determined by a timer. Generally the first two scatters are the longest in duration, and the third and fourth are about 2/3 as long. Beware Blinky: he can still pursue Pac-Man in scatter mode. Individual personalities Both Blinky and Pinky appear to be programmed to pursue Pac-Man directly. Pinky usually makes the opposite turn choice from Blinky when given a chance, and so this duo often can trap your man in a corner. Inky is a wildcard, and given the same situation often makes different choices. Inky definitely appears to be programmed to ambush Pac-Man. One theory is he heads for the end of the tunnel Pac-Man is currently moving down. Clyde moves randomly, and so can be the most frustrating ghost to work with. Pac-Man's ghosts have names and nicknames which were : Shadow (Blinky), Speedy (Pinky), Bashful (Inky), and Pokey (Clyde). The are red, pink, blue, and orange in color, respectively. In the original "Puckman", the ghosts were named Oikake (Akabei), Machibuse (Pinky), Kimagure (Aosuke), and Otoboke (Guzuta). Puckman also had a DIP switch for alternate ghost names : Urchin (Macky), Romp (Micky), Stylist (Mucky), and Crybaby (Mocky).
The arcade version of Pac-Man had a highest possible score of 3,333,360 which was achieved for the first time by Billy Mitchell on July 4th, 1999 in Weirs Beach, New Hampshire. Billy Mitchell is a native of Ft. Lauderdale, Florida. The highest high score can only be achieved by eating EVERY fruit and EVERY blue ghost on every one of the 256 levels in addition to every dot and energizer. Without losing a life. He arrived July 1st, with the sole purpose to beat the Canadians to the highest high score. He refused to eat until he had won. "I had to be the first," Mitchell explains. "It's like Neil Armstrong walking on the moon. No matter how many people who accomplish it afterwards, it will always be Armstrong who will be remembered for doing it first." A few months before, Rick Fothergill of Hamilton, Ontario fell just 90 points short of the highest possible score. Mitchell also holds the world record on the classic Donkey Kong game (as of July 4th, 1999). Billy Mitchell, Rick Fothergill, Chris Ayra, Tim Balderramos and Donald Hayes all hold the official record for this game on 'Regular (TGTS)' settings with a perfect score of 3,333,360 points on July 3, 1999, July 31, 1999, February 16, 2000, December 4, 2004 and July 21, 2005, also, respectively. -> Back to Pac-Man History Index
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