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Pac-Man Movie Speculation
Film producer Avi Arad, former boss of Marvel Studios, will appear at Namco Bandai's 30th birthday event for Pac-Man on June 15, where he will help them announce a new Pac-Man project. The speculation raging online is that the Spider-Man producer may announce that he's developing a feature film version of the classic videogame.
Namco Bandai announced in February that Arad would act as an executive adviser/consultant for them. "We plan to ask Mr. Arad for advice on content creation and worldwide development of games, video pictures, music and other content business in general, and on strengthening our overseas Toys and Hobby business," they said in a statement then. You'll notice there was no mention of Arad helping them develop movie adaptations of their games, but considering his background it's a reasonable leap to make.
More recently, Arad spoke at the Milken Institute Global Conference where he declared that videogames would succeed comic books as the source of a new wave of Hollywood movie adaptations. "Very much like when we started with comics, we need one runaway success to make it very clear that this is a great source material," Arad said.
While there is no clear-cut available evidence that Arad is developing a Pac-Man movie, it's curious to note that Arad's producing partner Steven Paul and his company Crystal Sky have been trying to get a Pac-Man movie off the ground since as far back as 2002; Pac-Man and Castlevania were among the five films covered under a $200 million financing deal Crystal Sky struck in May 2008 with Grosvenor Park. Paul is also Arad's partner in the production company Seaside Entertainment and his fellow producer on Bratz and Ghost Rider and on in-development projects such as Ghost in the Shell, Lost Planet, Robosapien, and Maximum Ride. Paul is also a producer on the forthcoming live-action Tekken movie.
We'll know for certain if there's really a Pac-Man movie in the works or not come June 15.
Article by Jim Vejvoda via uk.movies.ign.com
Google's Pac-Man freaks out Firefox users - DDOSed by Pac-Man
"Unfortunately, in the initial release [of the game], [the Pac-Man] sounds started playing automatically -- an oversight or an homage to , I guess," said Socol. "Even if Google was open in a background tab or window, or in a hidden iframe created by an add-on, the Pac Man music and sound effects would start. And that confused some people."
So many, in fact, heard the sounds that when they didn't find an explanation on Mozilla's support site, they posted enough questions on the support forum to slow the company's database server to a crawl. "The pounding we took on the forums also caused replication on our slave databases to fall behind by as much as 1.25 hours, so even when we wrote an article about the noises, it didn't show up for most people," Socal added.
"We just got DDOSed by Pac-Man," Socal said another Mozilla engineer quipped, referring to a distributed denial-of-service attack, the malicious assaults that attempt to bring down a Web site. "We had a new kind of 'virus' attack today that people were calling in about," said Mike Williams, a support manager with Clearwater, Fla.-based Sunbelt Software. "A few people, including an admin[istrator], called in thinking they had virus with the sound of a siren in the background of their Web browser."
Google has removed the Pac-Man doodle from its home page and placed it on a peripheral part of its site. Automatic game sounds have since been disabled :-) they now begin to play only after the user clicks on the "Insert Coin" button.
Via: www.computerworld.com / Gregg Keizer
Toru Iwatani, Father of Pac-Man visits the Netherlands
Toru Iwatani to open Festival of Games 2010 in Utrecht on June 3, 2010
Industry legend Toru Iwatani will open the Festival of Games 2010 with a keynote speech. Iwatani is the creator of Pac-Man, the Pop culture phenomenon that swept across the world since 1980. The yellow pill gobbler is one of the most recognized icons in gaming, and one of its strongest brands.
Pac-Man's story is filled with highpoints. It took more than a year after release before the public began to notice the yellow partly-eaten Pizza, but after that, there was no stopping him. Pac-Man is mentioned eight times in the Guinness Book of Records. It is the highest grossing arcade game of all time. Pac-Man became a cultural phenomenon. His image decorates countless products, from t-shirts to Pac-Man shaped book cases. The pill-addicted hero stayed popular in the past three decades, and over thirty spin-off games where released.
"We are deeply honored with the presence of Toru Iwatani. His games are partly responsible for the industry we see today," says Matthijs Dierckx-Kuijper, publisher of industry magazine Control, and co-programmer of the NLGD Festival of Games.
Seth van der Meer, chairman of the Stichting Nederlandse Gamedagen, which organizes the Festival: "Iwatani-san delivering the opening keynote continues a tradition that began with Ralph Baer's speech on a previous Festival. Baer is the inventor of the game console. These industry legends show our devotion and dedication to this remarkable industry."
Toru Iwatani is still active in gaming. He is now a professor at Tokyo Polytechnic University. He will demonstrate his teaching skills in an exclusive workshop for a selected group of gamedesign students at the Hogeschool van Amsterdam.
About the Festival
The Festival of Games is a combination of several game-related events, aimed at developers, publishers and investors in the gaming industry. The conference will go alongside an international matchmaking event, an exposition, a career fair and a section where up and coming talents can show their skills. The Festival of Games takes place on June 3 and 4, at the Jaarbeurs in Utrecht.
Happy Birthday Pac-Man ! Thank you for a great 30 years !
It all began in Japan when a young designer named Toru Iwatani was inspired by a pizza while working at a company called Namco. The pizza was missing one slice and the idea of Puck-Man was born. (Puck-Man came from the Japanese phrase pakupaku, which means to flap one's mouth open and closed.) "Puck" became "Pac" when the game made its way to the United States in 1980.
May 22nd will mark 30 years since Pac-Man made its debut by a company named Namco! So….HAPPY BIRTHDAY!!! Many of us “older” video game players grew up on Pac-Man, Space Invaders, Atari’s, Nintendo’s, and Commodore 64. Not too long ago, so it seems, we were all flipping coins in our local arcade, walking around through the machines. How gaming has changed...Pac-Man “We’ve come a long way”
On Saturday, Pac-Man will be turning 30, and to celebrate, the Japanese video game company Namco has organized a birthday party in Los Angeles and released Pac-Man Championship Editions and Pac-Man Lite for the iPhone and iPad. Namco Bandai is holding an event next month on June 15, timed with the E3 video game expo, with a surprising guest in attendance. Namco Bandai says that we'll get hands-on time with "unreleased titles on console, mobile, arcade, and more,"
Toru Iwatani, in 1979, created Pac-Man as a young Namco designer, and perhaps unknowingly began the Pac-fever, which hasn’t necessarily stopped in today’s video game world of realistic game playand high tech graphics.
“There’s very few other games with so much eating and so little violence,” said Jonathan Schnapp, 37, winner of the 2009 Uniqlo Pac-Man Challenge. “Even the ghosts aren’t scary ghosts. They’re funny ghosts. It’s one of those games that never gets boring.”
"Pac-Man is way deeper than I originally thought," says Chris Scott, who finished fifth in the last New York City Pac-Man tournament. "I used to think that you just went around collecting dots, but now I understand that each ghost behaves differently," he said. "There's a whole psychological aspect to the game that is simple and complex at the same time."
“Pac-Man is a gateway game,” said Kenji Hisatsune, president, CEO, and chief operating officer of Namco Networks America, the company responsible for the emergence of Pac-Man. “It’s simple, with well-established rules and boundaries. The game play is short and quick, but highly addictive and fun. Gamers and nongamers alike recognize Pac-Man and can pick the game up very easily.”
But Pac-Man remains a challenge. The arcade version of Pac-Man had a highest possible score of 3,333,360, which only five people have ever achieved: Billy Mitchell (July 3, 1999), Rick Fothergill (July 31, 1999), Chris Ayra (February 16, 2000), Tim Balderramos (December 4, 2004) and Donald Hayes (July 21, 2005). PC World amed it the best arcade game of all time, and Guinnes World Records lists Pac-Man as the “most successful coin-operated game” ever.
Well, Happy Birthday, Pac-Man!
Have a look to the "Pac-Man Food Picture gallery at www.food2.com
Google Pacman Doodle - will be up on Google for a total of 48 hours
Google has now made the game permanently available at http://www.google.com/pacman.
In typical fashion, Google changed the header image of their homepage to honor the hottest topic of the day. Ok, big deal, it’s just a picture of a typical Pac-Man level with the Google logo inside. But hey, what’s that next to the Google Search button? Insert Coin? BING! Play the first ever interactive Google Doodle featuring PAC-MAN! This Google Doodle has PAC-MAN running around the custom built Google maze.
Google frequently switches up its primary-colored logo in order to celebrate the birthdays and anniversaries of luminaries, pop culture icons, and important innovations (Sesame Street and the barcode have been among the honorees), but the Pacman Google logo is unique in that it is the first playable Google Doodle.
According to Google, the Pacman logo has a total of 256 levels. Our tip: Users can click the "Insert Coin" button to get the game going, or click it twice to kick-off a two-player game - you can play as Ms pacman - controls are w,s,a,d. Enjoy! :)
Pacman will be up on Google for a total of 48 hours - from 8AM PT on Friday through Sunday morning. The programmer behind the Pacman Doodle was reportedly the son of a game and pinball technician and used to accompany his father to arcade parlors and help him tinker with the games.
"When I was growing up, my dad had the best job I could possibly imagine: he was an arcade game and pinball technician. For me, that meant summer trips through Poland’s coastal cities with their seasonal arcade parlors; peeking inside cabinets to learn programming and engineering secrets; and—of course—free games!
One of my favorites was PAC-MAN, whose popularity transcended the geopolitical barriers of that time. During the heyday of space shooters, Tōru Iwatani’s creation stood out as one of the first video games aimed at a broader audience, with a cute story of pizza-shaped character gobbling dots in a maze, colorful (literally!) characters, friendly design, very little violence and everlasting fun.
Today, on PAC-MAN’s 30th birthday, you can rediscover some of your 8-bit memories—or meet PAC-MAN for the first time—through our first-ever playable Google doodle. To play the game, go to google.com during the next 48 hours (because it’s too cool to keep for just one day) and either press the “Insert Coin” button or just wait for a few seconds.
Google doodler Ryan Germick and I made sure to include PAC-MAN’s original game logic, graphics and sounds, bring back ghosts’ individual personalities, and even recreate original bugs from this 1980’s masterpiece. We also added a little easter egg: if you throw in another coin, Ms. PAC-MAN joins the party and you can play together with someone else (PAC-MAN is controlled with arrow keys or by clicking on the maze, Ms. PAC-MAN using the WASD keys).
PAC-MAN seems like a natural fit for the Google homepage. They’re both deceptively straightforward, carefully hiding their complexity under the hood. There’s a light-hearted, human touch to both of them. And we can only hope you find using Google at least a quarter as enjoyable as eating dots and chasing ghosts. You know, without actually needing any quarters."
For Wichary, who grew up in Poland,
arcade video games were in his blood. His father was a game technician who used to take him around to arcades and let him see how the various machines worked. From those humble beginnings came a lifetime of interest in games and, now, the motivation and passion to make the Pac-Man project be as faithful as possible to the original game.
That commitment to authenticity extended, Wichary explained, to some of Pac-Man's little quirks. For example, though many people would never have experienced this, the original arcade game had a bug that resulted in anyone making it past the 255th level hitting what came to be called the "Splitt Screen", where the machine essentially crashed. Google made sure to build that experience into their game.
Similarly, after completing some levels of Pac-Man, a player would sit through brief animations, which came to be known as "coffee breaks," since it provided enough time to stretch one's fingers and, perhaps, grab a cup of coffee. That, too, has been built into the Google version.
And the team was so focused on making their version true to the original that they even included some of the smallest touches possible, things that only the most serious Pac-Man players would know about. Wichary said those include things like the fact that in the original game, the ghosts would give the slightest hint of which direction they were going to turn by moving their eyes that way. That was included in the Google version, as was a peculiarity that allowed Pac-Man to cut corners by a couple of pixels while the ghosts had to turn them at full right angles.
In addition, Wichary pointed out that the original game was "deterministic," meaning that players could memorize and develop winning patterns. Google, too, built that into its version, meaning that those who put some serious time into the game now will be able to make a lot of headway by figuring out the patterns that work best.
"Google spent a lot of man-hours making sure the simple things that make Pac-Man were included," Hisatsune said, referencing the coffee break and 255th-level bug. Germick explained that at Google, the Doodle team is always looking for ways to make the Google home page a "fun place to be," so once the team came up with the idea for the Pac-Man project, "it didn't take a lot of selling internally. Once people saw it, they were like, 'Awesome.'"
Putting together the Google version of Pac-Man took a couple of months, but Wichary said it would be hard to estimate how much time they actually put into the project because "I enjoyed it so much. It was a throwback to my childhood." Indeed, Wichary said that one of his biggest reasons for getting involved in this effort was to help bring other people back to their own childhoods.
Photo: Namco Bandai President and CEO Kenji Hisatsune, Pac-Man and the red Ghost.
Fans in New York City will celebrate as well
Pac-Man fanatic Chris Scott will mark the day by playing a few games at the Chinatown Fair Video Arcade on Mott St. And Jonathan Schnapp, 37, winner of the 2009 Uniqlo Pac-Man Challenge, plans on playing a game or two on the Ms. Pac-Man machine he bought for his West Village apartment.
"There's very few other games with so much eating and so little violence," says Schnapp. "Even the ghosts aren't scary ghosts. They're funny ghosts. It's one of those games that never gets boring."
Namco Networks Announces 'Win a PAC-MAN-themed smart car' Sweepstakes in Celebration of PAC-MAN's 30
Namco Networks is excited to announce its 'Win a PAC-MAN-themed smart car' sweepstakes to celebrate the video game icon's 30th birthday. From May 21 through August 20, participants from the U.S. and Canada are encouraged to visit PAC-MAN's official site (www.pacman.com/en) and fill out the electronic entry form. No purchase is required to enter but you must be at least 18 years of age. Further information on the sweepstakes, including official rules and regulations, can also be found there. The winner of the brand new 2010 PAC-MAN-themed smart car will be selected on September 3, 2010.
According to Kenji Hisatsune, CEO of Namco Networks, "Over the last 30 years, PAC-MAN has continued to evolve and be relevant wih his fans-no matter the demographic or generation. Giving away a smart car that commemorates his 30 years is a way for us to show our appreciation to one of the many fans out there."
Namco and Tokyos Sunkus tie up: Pacman shaped steamed bun
Celebrating the 30th anniversary of Pacman, Namco and the convenience store chain Sunkus tie up with a release of a Pacman shaped steamed bun. The bun itself is filled with cookie and custard cream. The custard cream is a typical Japanese dessert filling, but the inclusion of the cookie element is a new thing. The bun is about $1.25USD~(120 yen) and is available for a limited time only. Beneath the bun is a custom designed wrapper with information about Pacman’s 30th anniversary.
Tie-ups like this are not uncommon in Japan, but this product is very unique and an intelligent pairing of concepts. I can’t vouch for the flavor of the product though, even for the Japanese market, the flavor was a little exotic.
Article by Jon Yoneoka
Museum´s PAC-MAN Wallpaper
Pac-Man at 30: An iPad Comeback? goes on sale for $4.99
The arcade icon hits 30 this year – but he isn’t planning to give up his rat-race life anytime soon.
Namco Bandai, the company behind the character, is planning a number of new Pac-Man game releases to coincide with the anniversary. The first big one will become available Saturday – when an iPad version of the game goes on sale for $4.99.
The company is also planning to bring back the community element that was such a big part of the game’s early success. When Pac-Man was an arcade standard, the machines were more of a social gathering place than the office water cooler. People congregated to play or just watch others navigate the maze. And outside of the mall, it was a sure-fire conversation starter.
But as the gaming world moved into the living room (and later onto the mobile device), Pac-Man became more insular. Namco Bandai hopes to revise the social aspect by adding a global leaderboard (allowing people to once again compete for high scores) and a virtual lobby, where fans of the game can chat to coming versions of the game.
Other anniversary plans are still under wraps and will be announced at this year’s Electronic Entertainment Expo in June.
Via: Chris Morris, Special to CNBC.com
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