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<channel><title>pacmanmuseum.com - PacNews</title>
    <link>http://pacmanmuseum.com/news</link>
    <description><![CDATA[pongmuseum.com - Newsfeed RSS]]></description>
    <language>en</language>
    <webMaster>oliver@myoldmac.net</webMaster>
	<pubDate>Tue, 03 Jan 2006 00:22:17 +0100</pubDate>
	<copyright></copyright>
	<category>fun</category><item>
      <title>Pac-Man + Tournaments at Google Play</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=135</link>
      <description><![CDATA[<p><a href="http://www.gamegavel.com/reviews/wp-content/uploads/2013/03/pmt1.png"></a></p><div style="text-align: center"><a href="https://play.google.com/" target="_blank"><img class="aligncenter size-full wp-image-9190" src="http://www.gamegavel.com/reviews/wp-content/uploads/2013/03/pmt1.png" border="0" alt="pmt" width="439" height="177" /></a></div><div align="justify">This Monday, NAMCO BANDAI Games is releasing the Google  Play-exclusive PAC MAN + Tournaments, the first free-to-play game in the  classic series since Pac-Man&rsquo;s May 1980 birth. <strong>P<em>AC MAN + Tournaments&nbsp;</em>will release Monday Mach 25th exclusively&nbsp;on <a href="https://play.google.com/" target="_blank">Google Play.</a></strong></div> <p align="justify">In  addition to a completely free version of the original Pac-Man, PAC-MAN +  Tournaments introduces a Tournament mode that offers new stages every  week, never-before-seen mazes available for purchase, achievements and  leaderboards, and real-world prizes like Pac-Man memorabilia and  gadgets. NAMCO BANDAI also has plans for GP-exclusive DLC in the future. See the trailer at <a href="http://youtu.be/MxZrPDpIFvk" target="_blank">http://youtu.be/MxZrPDpIFvk</a></p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Fri, 22 Mar 2013 01:14:00 +0100</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=135</comments></item><item>
      <title>GameSpy's Top 50 Arcade Games of All-Time</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=134</link>
      <description><![CDATA[<p><img src="http://media.gamespy.com/columns/image/article/115/1151159/gamespys-top-50-arcade-games-of-all-time-20110223012712579.jpg" border="0" width="610" height="250" /></p><p>&nbsp;<a href="http://uk.gamespy.com/articles/115/1151159p1.html?_cmpid=gspy53" target="_blank"><strong>GameSpy&#39;s Top 50 Arcade Games of All-Time</strong></a></p><p align="justify">Oh,  sweet, sweet arcades. Back before modern consoles and the Internet   rendered the arcade both technologically and socially obsolete, we spent   untold hours feeding quarter upon quarter into these addictive   machines. We&#39;ve turned said memories into an   all-time top 50 list. That&#39;s right: These are GameSpy&#39;s picks for the   top 50 arcade games of all-time, carefully selected and ranked by a   dozen-strong panel of GameSpy editors and writers, representing all   manner of arcade aficionados.</p><p>These are the big five: </p><p>1. Ms. Pac-Man <br />2. Donkey Kong<br />3. Pac-Man<br />4. Street Fighter II: The World Warrior<br />5. Star Wars<br /> </p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Sun, 27 Feb 2011 03:14:00 +0100</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=134</comments></item><item>
      <title>Q-bert´s Travel Blog</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=133</link>
      <description><![CDATA[<p><img src="http://q-bert.pongmuseum.com/photos/q-bert-visiting-berlin-04-view-on-tower-200.jpg" border="0" width="200" height="275" align="left" />Hello my dear ol&#39; fans! It&#39;s me, your good ol&#39; buddy from the past: Q-bert!</p><p>&nbsp;</p><p align="justify">I  know&nbsp;Arcadegame Heroes from the 80ties like&nbsp;I am&nbsp;have seen better  days&nbsp;but now I am back! And I started my first blog to keep you guys  updated of my trips all over the world and further galaxies. I have seen  many countries on this dark &amp; damp planet and many stories must be  told. So don&#39;t hesitate and check my travel blog here, hosted at  pongmuseum.com:</p><p><br /><a href="http://q-bert.pongmuseum.com/" target="_blank">http://q-bert.pongmuseum.com</a></p><p>&nbsp;</p><p>Please sign up for my newsletter or bookmark my RSS feed to stay updated. </p><p>Yours, Q-bert </p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Sun, 06 Feb 2011 00:32:00 +0100</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=133</comments></item><item>
      <title>Permanent exhibition of the Computerspielemuseum</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=132</link>
      <description><![CDATA[<div align="justify">The new permanent exhibition of the <a href="http://www.computerspielemuseum.de/index.php?lg=en" target="_blank">Computerspielemuseum</a>  opens up to  visitors on January 21st, 2011. The museum is located in   Berlin-Friedrichshain. Visitors are taken on a historical journey   covering the highlights of a process that started 60 years ago. &quot;The   Computerspielemuseum is an asset to Berlin&rsquo;s cultural landscape,&quot; said   the mayor of Berlin, Klaus Wowereit, on the occasion of the opening. &quot;I   am happy to see that this young medium has at last found a suitable  home  here.&quot; <br /></div> <br /><div align="justify">More than 60 years ago  the computer  became a gaming machine. Since then, digital games have  contributed more  to the diffusion of computers than any other  application. The message  of this new medium is interaction, suitable  for daily use and creative  possiblities, today already realised in  global, interactive organised  networks. In just a few years the digital  game has changed the societal  communication fundamentally - as  printing and film have already done  before. A long time misjudged as  children&lsquo;s toy, computer and video  games are increasingly at the focus  of interest inside society.</div>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Fri, 21 Jan 2011 03:09:00 +0100</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=132</comments></item><item>
      <title>NOW TRACKING: PAC-MAN CHAMPIONSHIP EDITION DX</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=131</link>
      <description><![CDATA[<div align="justify">Pac-Man&#39;s back, and he&#39;s bringing the funk. Available now for download on the PS3 and Xbox 360, Pac-Man Championship Edition DX takes the arcade classic to all-new hyper-colour heights, adding a whole new bag of gameplay tricks, tweaks and exciting new visuals to a game that&#39;s easy to play but hard to put down.<br /></div><br /><div align="justify">If you&#39;re chomping at the bit to set a world record, this is the game to do it! Twin Galaxies is now tracking 5-minute score attacks on expert difficulty. <span>To submit, simply visit <a href="http://www.twingalaxies.com/index.aspx?c=22&amp;g=PAC-MAN+CHAMPIONSHIP+EDITION+DX" target="_blank">twingalaxies.com</a></span></div><div align="justify">&nbsp;</div><div align="justify">The first who is on top is <span class="scoreInfo">Aidan Lonergan from Ireland, he scored&nbsp; </span><span class="scoreInfo">1,556,650 points i</span><span class="scoreInfo">n the &quot;<a href="http://www.twingalaxies.com/index.aspx?c=22&amp;pi=72&amp;gi=9968&amp;vi=129836" target="_blank">Championship II - Score Attack - 5 Minutes</a></span><span class="scoreInfo">&quot; section for the </span><span class="scoreInfo">Xbox 360 Live Arcade.&nbsp;</span> </div>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Fri, 17 Dec 2010 02:20:00 +0100</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=131</comments></item><item>
      <title>Game Interview: Pac-Man Party (Nintendo Wii)</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=104</link>
      <description><![CDATA[<p align="justify">Check out the interview with Dennis Lee, Namco Bandai Brand Manager for <em>Pac-Man Party</em>.  In this video interview they discuss Pac-Man&rsquo;s return on the Nintendo Wii as  well as cartoon Easter eggs and classic games included with the game.</p> <p><strong>About <em>Pac-Man Party</em></strong><br /> </p><div align="justify"><em>Pac-Man Party</em> captures the spirit of the beloved franchise and  provides engaging entertainment that can be enjoyed by people of all  ages. With more than 45 exciting mini-games, <em>Pac-Man Party</em>  provides a rewarding and challenging social gaming experience regardless  of skill level. From the time-based trials of rolling a giant snowball  and knocking your friends off a mountain top, to adventures that require  more precision and endurance, players will be fully engaged as they use  the Wii Remote&rsquo;s motion, pointing and button control capabilities.</div><p>View the video here at <a href="http://www.buzzfocus.com/2010/08/18/game-interview-pac-man-party-nintendo-wii/" target="_blank">www.buzzfocus.com</a></p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Fri, 20 Aug 2010 01:31:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=104</comments></item><item>
      <title>Pac-Man to Get the 3D Cartoon Treatment?</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=102</link>
      <description><![CDATA[<p align="justify"><strong><img src="http://cache.gawkerassets.com/assets/images/9/2010/07/500x_pacmancartoon.jpg" border="0" align="top" /></strong></p><p align="justify">Namco Bandai expects to air 26 episodes of their Pac-Man TV series in 2012.<br /><br />In the early 1980s, there was a Pac-Man cartoon. In 2012, Namco  Bandai now says, there will be a new one. Set in Pac-Land, the original Hanna-Barbera cartoon was more of a  Pac-Man sitcom with Pac-Man, his wife Pepper and their baby Pac-Baby.  The show lasted two years, going off the air as Pac-Man fever  began to wane. Namco Bandai is preparing to unleash a fresh strain of Pac-Man fever upon your television. A recent post on the publisher&#39;s Japanese Twitter account (via Kotaku) reveals that a new, 3D television series starring Pac-Man is in the works.<br /><br />The company&#39;s announcement mentions a run of 26 episodes planned for a 2012 premiere. No official details were provided, but it&#39;s a safe assumption that this is the (former Marvel Studios CEO) Avi Arad-produced Pac-Man television show that Namco teased back at E3. According to Namco Bandai&#39;s Japanese website, a 26 episode 3D Pac-Man  television series will be debuting in 2012. This is most likely the new  animated series that Marvel exec Avi Arad is developing  in which Pac-Man is a high school student who has to save the world  with the help of his four ghost friends, Inky, Blinky, Pinky and Clyde.  The cartoon was made public at the E3 gaming expo in Los Angeles last  month.</p><div align="justify"> </div><p align="justify">&quot;We wanted to keep Pac-Man the same lovable guy he has always been,  but (put him) in the 21st century,&quot; Arad said <a href="http://kotaku.com/5567535/pac+man-might-get-a-new-cartoon-series">in  June</a>. &quot;We (also) wanted to talk about real stories and &hellip; see how  they can relate to our lives, being in high school and being a teenager.  At the end of the day, it&#39;s the story of a reluctant hero.&quot;</p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Sat, 17 Jul 2010 03:12:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=102</comments></item><item>
      <title> Pac-Man Championship Edition DX coming to XBLA, PSN this fall</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=100</link>
      <description><![CDATA[<p><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/pac-man-ce-dx-061510.jpg" border="0" width="530" height="196" align="top" /><a href="http://www.joystiq.com/2010/06/15/pac-man-party-partying-on-wii-this-fall/"></a></p><p align="justify">Pac-Man  party continues as Namco Bandai has announced a followup to 2007&#39;s  excellent <em>Pac-Man Championship Edition:</em> simply, <em>Pac-Man  Championship Edition DX</em>. The so-called sequel will launch on Xbox  Live Arcade and PlayStation Network this fall, adding new mazes, modes  and enhancements to the <em>CE</em> formula. In fact, <em>DX</em> sounds seriously &quot;deluxe,&quot; expanding the original <em>Championship  Edition&#39;s</em> six mazes to &quot;more than 100 varied and  mind-boggling&quot; courses, according to Namco Bandai. Additionally, new  modes will include Time Attack Mode, an objective-based Mission Mode and  the (devour) Ghost Mode.</p><a href="http://www.joystiq.com/2010/06/15/pac-man-party-partying-on-wii-this-fall/"></a>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Thu, 17 Jun 2010 00:41:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=100</comments></item><item>
      <title>PAC-MAN Party™ exclusively for Wii</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=99</link>
      <description><![CDATA[<div align="justify">Wakka. Wakka. Wakka. The &ldquo;Pac&rdquo; is back as NAMCO BANDAI Games America Inc., celebrates PAC-MAN&rsquo;s 30th birthday with the announcement of PAC-MAN Party&trade; exclusively for Wii. PAC-MAN Party combines traditional franchise elements with multiplayer sensibilities to bring a dynamic party game filled with zany mini-games and challenges. Utilizing the Wii Remote&trade;, the game&rsquo;s easy to pick-up-and-play controls will have players using their skills and reflexes to compete against one another as they move about several unique virtual game boards. PAC-MAN Party is scheduled to be released throughout North America this fall.<br /></div><p align="justify">&ldquo;For this 30th year milestone, PAC-MAN Party will continue the icon&rsquo;s legacy of delivering an engaging experience while bringing people together,&rdquo; said Todd Thorson, director of marketing and public relations at NAMCO BANDAI Games America. &ldquo;With a combination of over the top mini-games and a stylish take on the traditional board game, PAC-MAN Party is sure to entertain the entire family.&rdquo; </p><p align="justify">Reigning as one of the top pop cultural icons since his introduction in 1980, PAC-MAN remains a global phenomenon that has yielded hundreds of products including video games. PAC-MAN Party continues this legacy by offering a game that captures the spirit of the franchise and provides engaging entertainment that can be enjoyed by people of all ages. With more than 45 exciting mini-games, PAC-MAN Party provides a rewarding and challenging social gaming experience regardless of skill level.<br /><br />From the time-based trials of rolling a giant snowball and knocking your friends off a mountain top, to adventures that require more precision and endurance, players will be fully engaged as they use the Wii Remote&rsquo;s motion, pointing and button control capabilities.<br /><br />Depending on a player&rsquo;s mood, they can select three modes of play. Story mode gives players the opportunity to explore all the game board worlds and meet new characters. Mini-Game mode offers a quick fix for those who want the sudden rush of competition without the commitment. Party mode provides a more in-depth party experience that has up to four friends traveling across different themed boards in a race to collect the most points. To raise the stakes a bit more, players can strategically build and develop property on any given space which will increase their wealth and provide the quickest route to victory.<br /><br />To help level the playing field and to encourage big comebacks, Power Cookies can be unleashed to increase a characters size or put extra force and speed behind each movement. Adding a bit of retro flavor, PAC-MAN Party will also feature a Classic mode where players can kick it like it was the 1980&rsquo;s and experience the original arcade versions of PAC-MAN&reg;, Galaga&reg; and Dig-Dug&reg;. </p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Thu, 17 Jun 2010 00:12:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=99</comments></item><item>
      <title>Tetris® Makers Salute Pac-Man on 30th Anniversary</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=98</link>
      <description><![CDATA[<p align="justify"><img src="http://www.inhabitat.com/images/TetrisShelvesNEW2.jpg" border="0" width="270" align="left" />Blue Planet Software, Inc., the company that manages the exclusive licensing rights to the Tetris&reg; brand, today congratulated Pac-Man on its 30th anniversary, which Namco Bandai Games said it is officially celebrating on May 22, 2010. &quot;I personally congratulate my good friend Mr. Toru Iwatani and Namco for having created Pac-Man, one of the greatest computer games of all time&quot; said Henk Rogers, CEO of Blue Planet Software. We at Tetris salute Pac-Man as a pioneer of our video game industry. It is a testament to both our games relevance and staying power that we remain popular on todays most modern technology.</p><p align="justify">&nbsp;The Tetris brand is just bringing its own 25th anniversary to a close a celebration that garnered multiple in-person events and over 1 billion media impressions in over 60 countries. The Tetris game was created by Russian-born mathematician Alexey Pajitnov on June 6, 1984. In January of this year, Blue Planet Software and licensee EA Mobile announced the Tetris game surpassed 100 million paid mobile downloads, making it the most popular mobile game of all time. Namco first released Pac-Man in the U.S. on May 22, 1980. Since then, like the Tetris game, Pac-Man has achieved a number of milestones and today both games are two of the most recognized video games in history.</p><p align="justify">&nbsp;Both Tetris and Pac-Man have had an incredible impact on popular culture worldwide,? continued Rogers. Buckner &amp; Garcias&nbsp; &quot;Pac-Man Fever&quot; became the #9 song on the Billboard Hot 100 in 1982 while the Tetris theme song has been sampled and covered by numerous groups, including MC Lars and the UKs Doctor Spin. Students have embraced the game as well. The largest Pac-Man game was played in 2004 by New York University students who created a real-life reenactment of the game in Manhattan. The record for the largest Tetris game is held by Dutch students who in 1995 used 15 floors of the Electrical Engineering Department of Delft University of Technology to play the game on the side of the building. We are delighted to share the hearts, minds and fingers of the world with such a worthy colleague&quot;, Rogers said. </p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Tue, 15 Jun 2010 02:27:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=98</comments></item><item>
      <title>NAMCO are having a sale - New PAC-MAN Versions for iPhone and iPad</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=96</link>
      <description><![CDATA[ <p align="justify"><img src="http://www.touchgen.net/wp-content/uploads/2010/05/pac-man-30.jpg" border="0" width="270" align="left" />It&rsquo;s 30 years of the pizza shaped pill popper, and to celebrate NAMCO  are having a sale. Other news includes first  announcement of a new PAC-MAN puzzle game coming soon to iPhone and iPad  called PAC-Match Party. It sees you collecting gifts or chomping on  cakes and power pellets to get through this PAC-MAN-themed Match-3  title.</p><p>1. PAC-MAN REMIX (iPhone):&nbsp; <a href="http://itunes.apple.com/us/app/pac-man-remix/id324804917?mt=8&amp;ign-mpt=uo%3D6" target="_blank">$2.99  &rarr; $0.99</a><br /> 2. PAC-MAN Championship Edition (iPhone): <a href="http://itunes.apple.com/us/app/pac-man-championship-edition/id326133287?mt=8&amp;ign-mpt=uo%3D6" target="_blank">$2.99  &rarr; $0.99</a><br /> 3. PAC-MAN (iPhone): <a href="http://itunes.apple.com/us/app/pac-man/id281656475?mt=8&amp;ign-mpt=uo%3D6" target="_blank">$4.99  &rarr; $3.99</a> &ndash; implemented UniteSDK into the app, now allowing users to  access leaderboards, chat and achievements.<br /> 4. PAC-MAN (iPad): <a href="http://itunes.apple.com/us/app/pac-man-for-ipad/id363297482?mt=8" target="_blank">$4.99  &rarr; $3.99</a><br /> 5. Ms. PAC-MAN (iPhone): <a href="http://itunes.apple.com/us/app/ms-pac-man/id284736660?mt=8&amp;ign-mpt=uo%3D6">$4.99  &rarr; $0.99</a></p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Fri, 04 Jun 2010 01:50:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=96</comments></item><item>
      <title>Spoke POV turns your bicycle wheel to - Pac-Man...</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=95</link>
      <description><![CDATA[<p align="justify"><img src="http://www.ladyada.net/images/spokepov/pacanim.gif" border="0" width="300" height="225" align="left" />Spoke POV is an easy-to-make electronic kit toy that turns your  bicycle wheel into a customized display! The project includes a free  schematic design, open software for uploading and editing stored bitmap  images, and a high-quality kit with all the parts necessary to build  your own. </p><p><strong>How does this thing work? </strong><!-- InstanceEndEditable -->    <!-- InstanceBeginEditable name="text" --> </p><p>A SpokePOV is a &#39;stick&#39; of LEDs with a magnetic (hall effect) sensor  on the outer end. When a magnet passes by, the microcontroller takes  note. By counting how long it takes between magnet passes, SpokePOV can  tell how fast its rotating and quickly blink the LEDS to present an  image. Therefore, no matter how fast you are riding, the image will show  up correctly! Made by <a href="http://www.ladyada.net/make/spokepov/" target="_blank">www.ladyada.net</a> </p><p><a href="http://www.adafruit.com/index.php?main_page=index&amp;cPath=6" target="_blank">Kits  &amp; PCBs available for purchase now! </a></p><p><strong>Specification &amp; Features</strong><!-- InstanceEndEditable -->    <!-- InstanceBeginEditable name="text" -->              </p><ul><li>Can be used with road, mountain or BMX wheels!</li><li>30 LEDs on each side (22 for BMX) x 256 radial pixels</li><li>Runs on 2-3 AA batteries for 10 hours or more,  assuming 3000mAh alkalines and 50% image coverage.</li><li>Can run on rechargable NiMH AA&#39;s</li><li>Comes with high-brightness red, yellow, green or blue  LEDs</li><li>Automatically shuts off after 3 minutes</li><li>Software runs on any Mac, Windows or Linux computer  with Serial, Parallal or USB port </li><li>Design is all through-hole parts, perfect for a first  time kit builder.</li><li>With one spoke, total persistence at 15mph. Two  spokes, 10mph. Three spokes, 7mph. (Assuming a mountain bike wheel).  Looks cool even if not completely persistant.</li><li>Great for safe riding at night, provides excellent  side visibility. </li><li>Playa-tested!</li></ul><img src="http://www.instructables.com/files/deriv/F1E/FHOI/IWIEP27UCKL/F1EFHOIIWIEP27UCKL.MEDIUM.jpg" border="0" width="300" align="left" /><br /><p>&nbsp;</p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Thu, 27 May 2010 20:18:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=95</comments></item><item>
      <title>Google's Pac-Man freaks out Firefox users - DDOSed by Pac-Man</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=94</link>
      <description><![CDATA[<div align="justify"><img src="http://www.webtorbe.it/wp-content/uploads/2009/02/firefox-bug.png" border="0" width="100" height="100" align="left" />Google&#39;s celebration of the 30th anniversary of  Pac-Man last week flooded Mozilla&#39;s Firefox support forum with  complaints about siren sounds and offbeat music. Others asked  security vendors if they&#39;d been infected with a virus. On Friday,  Google posted a JavaScript-based version of Pac-Man on its main search  page as an homage to the 1980 video game, the latest example of what the  company terms &quot;doodles,&quot;  which are usually static images that celebrate &quot;on this day&quot; events. But the game freaked out some Firefox users, said James Socol, a Web  development engineer at Mozilla. </div><p align="justify">&quot;Unfortunately, in the initial  release [of the game], [the Pac-Man] sounds started playing  automatically -- an oversight or an homage to , I guess,&quot;  said Socol. &quot;Even if Google was open in a background tab or window, or in a  hidden iframe created by an add-on, the Pac Man music and sound effects  would start. And that confused some people.&quot;</p> <p align="justify">So many, in fact,  heard the sounds that when they didn&#39;t find an explanation on Mozilla&#39;s support site,  they posted enough questions on the support forum to slow the company&#39;s  database server to a crawl. &quot;The pounding we took on the forums  also caused replication on our slave databases to fall behind by as much  as 1.25 hours, so even when we wrote an article about the noises, it  didn&#39;t show up for most people,&quot; Socal added.</p> <p align="justify">&quot;<strong>We just got DDOSed  by Pac-Man</strong>,&quot; Socal said another Mozilla engineer quipped, referring to a  distributed denial-of-service attack, the malicious assaults that  attempt to bring down a Web site. &quot;We had a new kind of  &#39;virus&#39; attack today that people were calling in about,&quot; said Mike  Williams, a support manager with Clearwater, Fla.-based Sunbelt  Software. &quot;A few people, including an admin[istrator], called in  thinking they had virus with the sound of a siren in the background of  their Web browser.&quot;</p><p align="justify"><strong>Google  has removed the Pac-Man doodle from its home page</strong> and placed it on a <a href="http://www.google.com/pacman/">peripheral  part of its site</a>. Automatic game sounds have since been disabled :-)  they now begin to play only after the user clicks on the &quot;Insert Coin&quot;  button.</p><p>Via: <a href="http://www.computerworld.com/s/article/9177261/Google_s_Pac_Man_freaks_out_Firefox_users" target="_blank">www.computerworld.com / Gregg Keizer</a></p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Mon, 24 May 2010 23:53:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=94</comments></item><item>
      <title>Toru Iwatani, Father of Pac-Man visits the Netherlands</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=93</link>
      <description><![CDATA[<p align="justify"><strong><img src="http://pacmanmuseum.com/history/_picts/iwatani/torueatspizza-pre.jpg" border="0" width="270" align="left" />Toru Iwatani to open Festival of Games 2010 in Utrecht </strong>on June 3, 2010</p><p align="justify">Industry legend <a href="http://pacmanmuseum.com/history/Toru-Iwatani.php" class="autolink">Toru Iwatani</a>  will open the Festival of Games 2010 with a keynote speech. Iwatani is  the creator of Pac-Man, the Pop culture phenomenon that swept across the  world since 1980. The yellow pill gobbler is one of the most recognized  icons in gaming, and one of its strongest brands. <br /> <br /> Pac-Man&#39;s story is filled with highpoints. It took more than a year  after release before the public began to notice the yellow partly-eaten  Pizza, but after that, there was no stopping him. Pac-Man is mentioned  eight times in the Guinness Book of Records. It is the highest grossing  arcade game of all time. Pac-Man became a cultural phenomenon. His image  decorates countless products, from t-shirts to Pac-Man shaped book  cases. The pill-addicted hero stayed popular in the past three decades,  and over thirty spin-off games where released. <br /> <br /> &quot;We are deeply  honored with the presence of Toru Iwatani. His games are partly  responsible for the industry we see today,&quot; says Matthijs  Dierckx-Kuijper, publisher of industry magazine Control, and  co-programmer of the NLGD Festival of Games. <br /> <br /> Seth van der Meer, chairman of the Stichting Nederlandse Gamedagen,  which organizes the Festival: &quot;Iwatani-san delivering the opening  keynote continues a tradition that began with Ralph Baer&#39;s speech on a  previous Festival. Baer is the inventor of the game console. These  industry legends show our devotion and dedication to this remarkable  industry.&quot; <br /> <br /> Toru Iwatani is still active in gaming. He is now a professor at Tokyo  Polytechnic University. He will demonstrate his teaching skills in an  exclusive workshop for a selected group of gamedesign students at the  Hogeschool van Amsterdam. </p><p align="justify"><strong>About the Festival</strong></p><p align="justify">The Festival of Games is a combination of several game-related events,  aimed at developers, publishers and investors in the gaming industry.  The conference will go alongside an international matchmaking event, an  exposition, a career fair and a section where up and coming talents can  show their skills.  The Festival of Games takes place on June 3 and 4, at the Jaarbeurs in  Utrecht. </p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Mon, 24 May 2010 12:00:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=93</comments></item><item>
      <title>Pac-Man Movie Speculation</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=92</link>
      <description><![CDATA[  	 	<!-- START: latest media --> 		<!-- END: latest media --> 	<!-- START: main article content --> 	 		<!-- START: article content --> 		<div class="article-content"><div align="justify"> 			<!-- START: top press release label -->  			<!-- END: top press release label -->		 			</div><p align="justify"><img src="http://pacmanmuseum.com/history/_picts/cartoon-pacman.jpg" border="0" width="270" align="left" />Film producer <span class="autolink">Avi Arad</span>,  former boss of Marvel Studios, will appear at <span class="autolink">Namco</span>  Bandai&#39;s 30th birthday event for <span class="autolink">Pac-Man</span> on  June 15, where he will help them announce a new <span class="autolink">Pac-Man</span>  project. The speculation raging online is that the <em>Spider-Man</em>  producer may announce that he&#39;s developing a feature film version of  the classic videogame. <br /> <br /> <span class="autolink">Namco Bandai</span>  announced in February that Arad would act as an executive  adviser/consultant for them. &quot;We plan to ask Mr. Arad for advice on  content creation and worldwide development of games, video pictures,  music and other content business in general, and on strengthening our  overseas Toys and Hobby business,&quot; they said in a statement then. You&#39;ll notice there was  no mention of Arad helping them develop movie adaptations of their  games, but considering his background it&#39;s a reasonable leap to make. <br /> <br /> More recently, Arad spoke at the Milken Institute Global Conference  where he declared that videogames would succeed comic books  as the source of a new wave of Hollywood movie adaptations. &quot;Very much  like when we started with comics, we need one runaway success to make it  very clear that this is a great source material,&quot; Arad said. <br /> <br /> While there is no clear-cut available evidence that Arad is developing a  <em>Pac-Man</em> movie, it&#39;s curious to note that Arad&#39;s producing  partner <span class="autolink">Steven Paul</span>  and his company Crystal Sky have been trying to get a <em>Pac-Man</em>  movie off the ground since as far back  as 2002; <em>Pac-Man</em> and <em><span class="autolink">Castlevania</span></em>  were among the five films covered under a $200 million financing deal  Crystal Sky struck in May 2008 with Grosvenor Park. Paul is also Arad&#39;s  partner in the production company Seaside Entertainment and his fellow  producer on <em>Bratz</em> and <em>Ghost Rider</em> and on in-development  projects such as <em><span class="autolink">Ghost in the  Shell</span>, <span class="autolink">Lost Planet</span>,  <span class="autolink">Robosapien</span></em>,  and <em><span class="autolink">Maximum Ride</span></em>.  Paul is also a producer on the forthcoming live-action <em><span class="autolink">Tekken</span></em>  movie. <br /> <br /> We&#39;ll know for certain if there&#39;s really a <em>Pac-Man</em> movie in the  works or not come June 15.</p><p align="justify">Article by  Jim Vejvoda via <a href="http://uk.movies.ign.com/articles/108/1088493p1.html" target="_blank">uk.movies.ign.com</a> </p> 		</div>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Tue, 25 May 2010 05:36:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=92</comments></item><item>
      <title>Fans in New York City will celebrate as well</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=91</link>
      <description><![CDATA[<p align="justify"><img src="http://assets.nydailynews.com/img/2010/05/19/amd_pacman.jpg" border="0" width="240" height="338" align="left" />Pac-Man  fanatic Chris Scott will mark the day by playing a few  games at the Chinatown Fair Video Arcade on Mott St. And Jonathan Schnapp, 37, winner of the 2009 Uniqlo Pac-Man Challenge, plans on playing a game or two on  the Ms. Pac-Man machine he bought for his West Village apartment.</p> <p align="justify">&quot;There&#39;s very few other games with so much eating and so little  violence,&quot; says Schnapp. &quot;Even the ghosts aren&#39;t scary ghosts. They&#39;re  funny ghosts. It&#39;s one of those games that never gets boring.&quot;</p><p>&nbsp;</p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Fri, 21 May 2010 17:45:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=91</comments></item><item>
      <title>Namco Networks Announces 'Win a PAC-MAN-themed smart car' Sweepstakes in Celebration of PAC-MAN's 30</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=90</link>
      <description><![CDATA[<div align="justify"><span>       <!--TMC_CONTENT_BODY_U2_BEGIN--> <p>  <a href="http://pacman.com/en/events/win-car" target="_blank"><img src="http://c1292892.cdn.cloudfiles.rackspacecloud.com/en/sites/default/themes/pacman/images/events/sweeps/pacman_sweeps_header_final2.jpg" border="0" width="270" align="left" /></a>Namco    Networks is excited to announce its &#39;Win a   PAC-MAN-themed smart car&#39; sweepstakes to celebrate the video game  icon&#39;s   30<sup>th</sup> birthday. From May 21 through August 20, participants from the U.S. and Canada  are   encouraged to visit <a rel="nofollow" href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fpacman.com%2Fen%2F&amp;esheet=6297817&amp;lan=en_US&amp;anchor=PAC-MAN%27s+official+site&amp;index=2&amp;md5=cd05a0382efd2af25f95c02428855dea">PAC-MAN&#39;s    official site</a> (<a rel="nofollow" href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.pacman.com%2Fen&amp;esheet=6297817&amp;lan=en_US&amp;anchor=www.pacman.com%2Fen&amp;index=3&amp;md5=45c0129298b2ae6d5988ca13011a4b32">www.pacman.com/en</a>)    and fill out the <a href="http://pacman.com/en/events/win-car" target="_blank">electronic entry form.</a> No purchase is required to  enter   but you must be at least 18 years of age. Further information on the   sweepstakes, including official rules and regulations, can also be  found   there. The winner of the brand new 2010 PAC-MAN-themed smart car will  be   selected on September 3, 2010.  </p>  <p>  According to Kenji Hisatsune, CEO of Namco Networks, &quot;Over the last 30   years, PAC-MAN has continued to evolve and be relevant wih his fans-no   matter the demographic or generation. Giving away a smart car that   commemorates his 30 years is a way for us to show our appreciation to   one of the many fans out there.&quot;  </p></span></div>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Fri, 21 May 2010 17:43:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=90</comments></item><item>
      <title>Happy Birthday Pac-Man ! Thank you for a great 30 years !</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=89</link>
      <description><![CDATA[<p align="justify"><img src="http://www.food2.com/images/blogposts/pac_man-wedding_cake_588x441.jpg" border="0" width="270" align="left" />It all began in Japan when a young designer named Toru Iwatani was  inspired by a pizza while working at a company called Namco. The pizza  was missing one slice and the idea of Puck-Man was born. (Puck-Man came  from the Japanese phrase pakupaku, which means to flap one&#39;s mouth open  and closed.) &quot;Puck&quot; became &quot;Pac&quot; when the game made its way to the  United States in 1980.</p><p align="justify">May 22nd will mark 30 years since Pac-Man made its debut by a company  named Namco!  So&hellip;.HAPPY BIRTHDAY!!!  Many of us &ldquo;older&rdquo; video game players grew  up on Pac-Man, Space Invaders, Atari&rsquo;s, Nintendo&rsquo;s, and Commodore 64. Not too long ago, so it seems, we were all flipping coins in our local  arcade, walking around through the machines. How gaming has changed...Pac-Man &ldquo;We&rsquo;ve come a long way&rdquo;</p><p align="justify">On Saturday, Pac-Man will be turning 30, and to celebrate, the Japanese  video game company Namco has organized a birthday party in Los Angeles  and released <a href="http://itunes.apple.com/us/app/pac-man-championship-edition/id326133287?mt=8&amp;ign-mpt=uo%3D6" target="_blank">Pac-Man  Championship Editions</a> and <a href="http://itunes.apple.com/us/app/pac-man-lite/id293778748?mt=8" target="_blank">Pac-Man Lite</a> for the iPhone and iPad. Namco Bandai is holding an event next month on June 15,  timed with the <a href="http://www.e3expo.com/" target="_blank">E3 video  game expo</a>, with a surprising guest in  attendance.               Namco Bandai says that we&#39;ll get hands-on time with  &quot;unreleased  titles on console, mobile, arcade, and more,&quot;</p><img src="http://cache.gawkerassets.com/assets/images/9/2010/05/500x_pac_man_e3.jpg" border="0" width="500" height="232" align="right" /><p align="justify">Toru Iwatani, in 1979, created Pac-Man as a young Namco designer, and  perhaps unknowingly began the Pac-fever, which hasn&rsquo;t necessarily  stopped in today&rsquo;s video game world of realistic game playand high tech graphics. </p><p style="text-align: justify">&ldquo;There&rsquo;s very few other games with so much eating and so little  violence,&rdquo; said Jonathan Schnapp, 37, winner of the 2009 Uniqlo Pac-Man  Challenge. &ldquo;Even the ghosts aren&rsquo;t scary ghosts. They&rsquo;re funny ghosts.  It&rsquo;s one of those games that never gets boring.&rdquo; </p><p style="text-align: justify">&quot;Pac-Man is way deeper than I originally thought,&quot; says Chris Scott, who  finished fifth in the last New York City Pac-Man tournament. &quot;I used to think that you just went around collecting dots, but now I  understand that each ghost behaves differently,&quot; he said. &quot;There&#39;s a  whole psychological aspect to the game that is simple and complex at the  same time.&quot;</p><p style="text-align: justify">&ldquo;Pac-Man is a gateway game,&rdquo; said Kenji Hisatsune, president, CEO,  and chief operating officer of Namco Networks America, the company  responsible for the emergence of Pac-Man. &ldquo;It&rsquo;s simple, with  well-established rules and boundaries. The game play is short and quick,  but highly addictive and fun.  Gamers and nongamers alike recognize Pac-Man and can pick the game up  very easily.&rdquo;</p><div align="justify"> </div><p style="text-align: justify">But Pac-Man remains a challenge. The arcade version of Pac-Man had a highest possible score of 3,333,360,  which only five people have ever achieved: Billy Mitchell (July  3, 1999), Rick Fothergill (July 31, 1999), Chris Ayra (February 16,  2000), Tim Balderramos (December 4, 2004) and Donald Hayes (July 21,  2005). <span style="color: #000000">PC World amed it the best arcade game of all time, and Guinnes World Records lists Pac-Man as the &ldquo;most successful coin-operated  game&rdquo; ever.</span></p> <p>Well, Happy Birthday, Pac-Man!</p><p>Have a look to the &quot;Pac-Man Food Picture gallery at <a href="http://www.food2.com/pictures/Bad-As-Pacman-Food-Pictures" target="_blank">www.food2.com</a></p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Sat, 22 May 2010 00:01:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=89</comments></item><item>
      <title>Google Pacman Doodle - will be up on Google for a total of 48 hours</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=88</link>
      <description><![CDATA[<p align="center"><a href="http://www.google.com/pacman" target="_blank"><img src="http://www.penn-olson.com/wp-content/uploads/2010/05/PAC-MAN-GOOGLE.jpg" border="0" align="top" /></a></p><p align="justify">Update:</p><p align="justify"><strong>Google has now made the game permanently available at <a href="http://www.google.com/pacman" target="_blank">http://www.google.com/pacman</a>.  </strong></p><p align="justify">In typical  fashion, Google changed the header image of their homepage to honor the  hottest topic of the day. Ok, big deal, it&rsquo;s just a picture of a typical  Pac-Man level with the  Google logo inside. But hey, what&rsquo;s that next to the Google Search  button? Insert Coin? BING! Play the first ever interactive Google Doodle featuring PAC-MAN! This Google Doodle has PAC-MAN&nbsp; running around the custom built Google maze.</p><div align="justify">  </div><p align="justify">Google frequently switches up its primary-colored logo in order to  celebrate the birthdays and anniversaries of luminaries, pop culture  icons, and important innovations (Sesame Street and the barcode have  been among the honorees), but the Pacman Google logo is unique in that  it is the first playable Google Doodle. </p>  <p class="text"><strong>According to Google, the Pacman logo has a total of 256 levels. </strong>Our tip: Users  can <u>click the &quot;Insert Coin&quot; button</u> to get the game going, or <u>click it  twice to kick-off a two-player game</u> - you can play as Ms pacman - controls are w,s,a,d. Enjoy! :)</p><p align="justify">Pacman will be up on Google for a total of 48 hours - from 8AM PT  on Friday through Sunday morning. The programmer behind the Pacman  Doodle was reportedly the son of a game and pinball technician and used  to accompany his father to arcade parlors and help him tinker with the  games. </p><p align="justify"><span class="byline-author"><a href="http://googleblog.blogspot.com/2010/05/celebrating-pac-mans-30th-birthday.html" target="_blank">Marcin Wichary</a>, one of the creators says:</span></p><p align="justify">&quot;When I was growing up, my dad had the best job I could possibly imagine:  he was an arcade game and pinball technician. For me, that meant summer  trips through Poland&rsquo;s coastal cities with their seasonal arcade  parlors; peeking inside cabinets to learn programming and engineering  secrets; and&mdash;of course&mdash;free games!<br /><br />One of my favorites was PAC-MAN, whose  popularity transcended the geopolitical barriers of that time. During  the heyday of space shooters, Tōru Iwatani&rsquo;s  creation stood out as one of the first video games aimed at a broader  audience, with a cute story of pizza-shaped character gobbling dots in a  maze, colorful (literally!) characters, friendly design, very little  violence and everlasting fun.<br /><br />Today, on PAC-MAN&rsquo;s 30th birthday,  you can rediscover some of your 8-bit memories&mdash;or meet PAC-MAN for the  first time&mdash;through our first-ever playable Google doodle. To play the  game, go to google.com during the  next 48 hours (because it&rsquo;s too cool to keep for just one day) and  either press the &ldquo;Insert Coin&rdquo; button or just wait for a few seconds.<br /><br />Google  doodler Ryan Germick and I made sure to include PAC-MAN&rsquo;s original game  logic, graphics and sounds, bring back ghosts&rsquo; individual  personalities, and even recreate original bugs from this 1980&rsquo;s  masterpiece. We also added a little easter egg:  if you throw in another coin, <strong>Ms. PAC-MAN joins the party</strong> and you can  play together with someone else (PAC-MAN is controlled with arrow keys  or by clicking on the maze, Ms. PAC-MAN using the WASD keys).<br /><br /><a href="http://4.bp.blogspot.com/_7ZYqYi4xigk/S_aZMQIeL8I/AAAAAAAAGH8/fMNAJLt6e9Y/s1600/pacman-blog-1200.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img src="http://4.bp.blogspot.com/_7ZYqYi4xigk/S_aZMMivU7I/AAAAAAAAGH0/Yf19kcgZLVA/s400/pacman-blog-530.jpg" border="0" width="270" height="128" align="left" /></a>PAC-MAN  seems like a natural fit for the Google homepage. They&rsquo;re both  deceptively straightforward, carefully hiding their complexity under the  hood. There&rsquo;s a light-hearted, human touch to both of them. And we can  only hope you find using Google at least a quarter as enjoyable as  eating dots and chasing ghosts. You know, without actually needing any  quarters.&quot;</p><p align="justify"><br /> <strong>For Wichary, who grew up in Poland,</strong><strong><br /></strong></p><p align="justify">arcade video games were in his  blood. His father was a game technician who used to take him around to  arcades and let him see how the various machines worked. From those  humble beginnings came a lifetime of interest in games and, now, the  motivation and passion to make the Pac-Man project be as faithful as  possible to the original game. </p><p align="justify"> That commitment to authenticity extended, Wichary explained, to some of  Pac-Man&#39;s little quirks. For example, though many people would never  have experienced this, the original arcade game had a bug that resulted  in anyone making it past the 255th level hitting what came to be called  the &quot;<a href="http://pacmanmuseum.com/history/pacman-splitscreen.php">Splitt Screen</a>&quot;, where the machine essentially crashed. Google made  sure to build that experience into their game. </p><div align="justify"> </div><p align="justify"> Similarly, after completing some levels of Pac-Man, a player would sit  through brief animations, which came to be known as &quot;coffee breaks,&quot;  since it provided enough time to stretch one&#39;s fingers and, perhaps,  grab a cup of coffee. That, too, has been built into the Google version. </p><p align="justify"> And the team was so focused on making their version true to the original  that they even included some of the smallest touches possible, things  that only the most serious Pac-Man players would know about. Wichary  said those include things like the fact that in the original game, the  ghosts would give the slightest hint of which direction they were going  to turn by moving their eyes that way. That was included in the Google  version, as was a peculiarity that allowed Pac-Man to cut corners by a  couple of pixels while the ghosts had to turn them at full right angles. </p><p align="justify"> In addition, Wichary pointed out that the original game was  &quot;deterministic,&quot; meaning that players could memorize and develop winning  patterns. Google, too, built that into its version, meaning that those  who put some serious time into the game now will be able to make a lot  of headway by figuring out the patterns that work best. </p><div align="justify"> </div> <img class="cnet-image" src="http://i.i.com.com/cnwk.1d/i/tim//2010/05/20/Kenji_Hisatsune_PACMAN_270x216.jpg" border="0" width="270" height="216" align="left" />  <div align="justify"> </div><p align="justify"> &quot;Google spent a lot of man-hours making sure the simple things that make  Pac-Man were included,&quot; Hisatsune said, referencing the coffee break  and 255th-level bug. Germick explained that at Google, the Doodle team is always looking for  ways to make the Google home page a &quot;fun place to be,&quot; so once the team  came up with the idea for the Pac-Man project, &quot;it didn&#39;t take a lot of  selling internally. Once people saw it, they were like, &#39;Awesome.&#39;&quot; </p><p align="justify"> Putting together the Google version of Pac-Man took a couple of months,  but Wichary said it would be hard to estimate how much time they  actually put into the project because &quot;I enjoyed it so much. It was a  throwback to my childhood.&quot; Indeed, Wichary said that one of his biggest reasons for getting  involved in this effort was to help bring other people back to their own  childhoods. </p><p align="justify">Photo: Namco Bandai President and CEO Kenji Hisatsune, Pac-Man and the red Ghost. </p><p align="justify">&nbsp;</p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Sat, 22 May 2010 00:00:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=88</comments></item><item>
      <title>Namco and Tokyos Sunkus tie up: Pacman shaped steamed bun</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=86</link>
      <description><![CDATA[<div class="entry"> 					 <p align="justify"><img src="http://pacmanmuseum.com/history/_picts/pacman-buns.jpg" border="0" width="270" align="left" />Celebrating the 30th anniversary of Pacman, Namco and the convenience  store chain Sunkus tie up with a release of a Pacman shaped steamed  bun. The bun itself is filled with cookie and custard cream. The custard  cream is a typical Japanese dessert filling, but the inclusion of the  cookie element is a new thing. The bun is about $1.25USD~(120 yen) and  is available for a limited time only. Beneath the bun is a custom  designed wrapper with information about Pacman&rsquo;s 30th anniversary.</p> <p align="justify">Tie-ups like this are not uncommon in Japan, but this product is very  unique and an intelligent pairing of concepts. I can&rsquo;t vouch for the  flavor of the product though, even for the Japanese market, the flavor  was a little exotic.</p><p align="justify">Article by Jon Yoneoka</p> 				</div>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Fri, 21 May 2010 00:18:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=86</comments></item><item>
      <title>Museum´s PAC-MAN Wallpaper</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=85</link>
      <description><![CDATA[&nbsp;                     <table border="0" cellspacing="0" cellpadding="0" width="675"><tbody><tr><td valign="top">           <p align="justify">Some have asked for - here it is: Our  background picture as <a href="http://pacmanmuseum.com/collection/wallpaper.php">wallpaper</a> for your computer. You can download it  in 3 different sizes.</p>           <ul><li> <a href="http://pacmanmuseum.com/picts/Pacman-WALLPAPER-1600.jpg" target="_blank">1600 x 1200 pixel</a></li><li><a href="http://pacmanmuseum.com/picts/Pacman-WALLPAPER-1280.jpg" target="_parent">1280 x 1024 pixel</a></li><li><a href="http://pacmanmuseum.com/picts/Pacman-WALLPAPER-1024.jpg" target="_blank">1024 x 768 pixel</a></li></ul>           </td>         <td width="320" align="right" valign="top"><img src="http://pacmanmuseum.com/picts/Pacman-WALLPAPER-pre.jpg" border="0" width="300" height="225" /><br />           <span class="mini">PacMan Museum&acute;s Wallpaper</span></td></tr></tbody></table>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Thu, 20 May 2010 03:18:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=85</comments></item><item>
      <title>Pac-Man at 30: An iPad Comeback? goes on sale for $4.99</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=80</link>
      <description><![CDATA[The arcade icon hits 30  this year &ndash; but he isn&rsquo;t planning to give up his rat-race life anytime  soon. <a name="StoryImage" title="StoryImage"></a><p class="textBodyBlack"><table border="0" cellspacing="0" cellpadding="0" width="1%" align="left" style="padding: 5px 15px 0pt 0pt"><tbody><tr><td><img src="http://media.cnbc.com/i/CNBC/Sections/News_And_Analysis/__Story_Inserts/graphics/__TECHNOLOGY/_VIDEO_GAMES/ipad_pacman_horizontal_200.jpg" border="0" hspace="0" vspace="0" width="200" height="150" align="Left" /></td></tr></tbody></table></p><div align="justify">Namco  Bandai, the company behind the character, is planning a number of new  Pac-Man game releases to coincide with the anniversary. The first big  one will become available Saturday &ndash; when an iPad version of the game  goes on sale for $4.99. </div><p class="textBodyBlack" align="justify">The  company is also planning to bring back the community element that was  such a big part of the game&rsquo;s early success. When Pac-Man was an arcade  standard, the machines were more of a social gathering place than the  office water cooler. People congregated to play or just watch others  navigate the maze. And outside of the mall, it was a sure-fire  conversation starter. </p><p class="textBodyBlack" align="justify">But  as the gaming world moved into the living room (and later onto the  mobile device), Pac-Man became more insular. Namco Bandai hopes to  revise the social aspect by adding a global leaderboard (allowing people  to once again compete for high scores) and a virtual lobby, where fans  of the game can chat to coming versions of the game. </p><p class="textBodyBlack" align="justify">Other anniversary plans  are still under wraps and will be announced at this year&rsquo;s Electronic  Entertainment Expo in June.</p><p class="textBodyBlack">Via:<span class="cnbc_sbhd_comp"> Chris Morris, Special to <a href="http://www.cnbc.com/id/36148311" target="_blank"> CNBC.com</a></span></p><p class="textBodyBlack">&nbsp;</p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Tue, 18 May 2010 03:25:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=80</comments></item><item>
      <title>PAC-MAN SET TO TAKE A BITE OF 30TH ANNIVERSARY CAKE</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=78</link>
      <description><![CDATA[<p>A yellow, dot-munching legend will soon descend upon Swindon, Wiltshire, England, to celebrate the 30th anniversary of all-time video game classic, PAC-MAN. Three unique events have been organised by the <a href="http://museumofcomputing.org.uk" target="_blank">Museum of Computing</a> in Swindon to mark this milestone, scheduled to take place on Saturday 22nd May 2010.<br />  <br /> People will be able to play variations of PAC-MAN on machines such as the Nintendo Game Cube, the original Game Boy, Sega Master System and many other retro game systems. The museum will also be staging a dedicated exhibition on the history of this social phenomenon, globally synonymous with 80s popular culture. <br /> <br /> Museum volunteer Andy Romain said: &quot;PAC-MAN was my first introduction to cocktail cabinet gaming.  Sitting with a pint of coke and being drawn into the neon-like maze world of this little yellow iconic character. Then I was thrilled when I was given a Grandstand handheld version of the game.&quot;</p><p>The Museum of Computing was the first dedicated computer museum in the UK, opening in 2003. It is a non-for-profit Company limited by guarantee and is run entirely by volunteers. The museum has a collection of over 3000 objects related to the history of computing and holds regular exhibitions and events.<br />  </p><p>  <a href="http://museumofcomputing.org.uk/" target="_blank">Visit http://museumofcomputing.org.uk/ for more informations about the event.</a> </p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Thu, 13 May 2010 18:37:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=78</comments></item><item>
      <title>A Cosmic Pac-Man at Saturn's Moon Mimas</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=72</link>
      <description><![CDATA[<p><img src="http://turbo.inquisitr.com/wp-content/2010/03/pac-man-photobombs-moon.jpg" border="0" align="middle" /></p><p><span>In a recent flyby it conducted around the Saturnine moon Mimas, the NASA Cassini spacecraft managed to obtain the most detailed, high-resolution images of the space rock ever produced. The recent photos of the surface, combined with complex temperature maps, provide the most comprehensive view to date of the peculiar natural satellite. Researchers investigating the photos were surprised to find an old &ldquo;friend&rdquo; on the moon, the famous video game character Pac-Man. It appears to be eating one of its famous dot, in the temperature map that Cassini produced.&nbsp; </span></p><p>Read the copmlete story at: <a href="http://news.softpedia.com/news/A-Cosmic-Pac-Man-Saturn-s-Moon-Mimas-138765.shtml" target="_blank">www.softpedia.com</a><a href="http://news.softpedia.com/news/A-Cosmic-Pac-Man-Saturn-s-Moon-Mimas-138765.shtml" target="_blank"><br /></a></p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Wed, 31 Mar 2010 19:40:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=72</comments></item><item>
      <title>Pac-Man Spoof by Remi Gaillard - 2009</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=56</link>
      <description><![CDATA[<p><img src="http://pacmanmuseum.com/picts/pacman-spoof-2009.png" border="0" width="270" align="left" /><a href="http://www.youtube.com/watch?v=pIrvpn3k9A4" target="_blank"><strong>Pac-Man Spoof by Remi Gaillard - 2009</strong></a></p><p>We had tears in our eyes... watch this :-)</p><p>&nbsp;</p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Fri, 24 Jul 2009 15:15:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=56</comments></item><item>
      <title>Crochered Pac-Man and Ghosts Pattern :-)</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=55</link>
      <description><![CDATA[<p><img src="http://farm1.static.flickr.com/177/411827824_9f56609fe1.jpg?v=0" border="0" width="270" align="left" /></p><p><strong>Crochered Pac-Man and Ghosts Pattern</strong></p><p>Quoting creator <a href="http://fulloffluff.com/wordpress/2007/04/03/14/" target="_blank">Carey Huffman</a>:</p><p align="justify">Around January this year a friend of mine hinted that he would like me to make him a Pac-Man toy. I ended up designing him not only pacman but also a full set of ghost to go with it. After showing off on Craftster and Flickr many people begged for <a href="http://fulloffluff.com/wordpress/wp-content/uploads/2007/04/crochered_pacman.pdf" target="_blank">the pattern (pdf).</a> So here is is at long last the Crocheted Pac-Man brought to you free thanks to the Creative Commons Attribution- NonCommercial- NoDerivs 2.5 License. </p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Thu, 16 Jul 2009 01:55:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=55</comments></item><item>
      <title>Featuring: www.tweenbots.com</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=52</link>
      <description><![CDATA[<p><img src="http://www.tweenbots.com/images/botCloseShot.jpg" border="0" width="270" align="left" />We love the project, have a look:</p><p><a href="http://www.tweenbots.com" target="_blank">tweenbots.com</a> - Robot/People art by Kacie Kinzer:</p><p align="justify">In New York, we are very occupied with getting from one place to another. I wondered: could a human-like object traverse sidewalks and streets along with us, and in so doing, create a narrative about our relationship to space and our willingness to interact with what we find in it? More importantly, how could our actions be seen within a larger context of human connection that emerges from the complexity of the city itself? To answer these questions, I built robots.</p><div align="justify">                   Tweenbots are human-dependent robots that navigate the city with the help of pedestrians they encounter. Rolling at a constant speed, in a straight line, Tweenbots have a destination displayed on a flag, and rely on people they meet to read this flag and to aim them in the right direction to reach their goal. </div><p align="justify">&nbsp;</p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Thu, 18 Jun 2009 18:34:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=52</comments></item><item>
      <title>Featured at gamespy.com</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=51</link>
      <description><![CDATA[<img src="http://pnmedia.gamespy.com/classicgaming.gamespy.com/skins/default/Headergoogle.jpg" border="0" width="670" align="texttop" /><p> <a href="http://classicgaming.gamespy.com/fullstory.php?id=158599" target="_blank"><strong><span class="newstitle">Pac Man Museum opens!&nbsp; </span></strong></a></p><div align="justify">It&#39;s been 29 years since Pac-Man was unleashed on an unsuspecting world, and pacmanmuseum.com is there to celebrate. The museum opened its virtual doors at pacmanmuseum.com to celebrate the 29th anniversary of Pac-Man! Along with a detailed history of the game and all of its various incarnations, the site includes some interviews with inventor Toru Iwatani and a growing collection of vintage Pac-Man collectibles. And, to get you in the mood, some Pac Man factoids! <br /> <br />When 27 year old Japanese Games designer Toru Iwatani hungrily stared into his pizza box, he removed a slice of pizza, and the idea for Pac Man, one of the greatest arcade games ever, was born. Pac-Man was first released in Japan on May 22, 1980 and soon became a household name. The game immediately captured the hearts and imaginations of the public like no other game before it, and few since. It is still regarded as the hallmark of the &#39;golden age&#39; of video games. <br /> <br />Developed by Namco Ltd, the original Japanese release was called &quot;Puckman&quot; but that name was considered vulnerable to vandalism (imagine scratching off part of the letter &#39;P&#39;) and so was changed to &#39;Pac-Man&#39;. The name is derived from the Japanese slang term &#39;paku-paku&#39;, which describes the motion of the mouth opening and closing during eating and translates in English as &#39;to eat&#39;.</div><p>&nbsp;Thanks to <span class="newsby">jrhunt for promoting the museum.</span> </p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Tue, 16 Jun 2009 13:31:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=51</comments></item><item>
      <title>Woman and Pac-Man... :-)</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=50</link>
      <description><![CDATA[<div align="justify"><img src="http://farm2.static.flickr.com/1383/975860856_3e02eca3dd.jpg?v=0" border="0" width="181" height="242" align="left" />Created by <a href="http://www.ladyharvatine.com/2007/08/ladies-and-gentlemen.html" target="_blank">Lady Harvatine</a>, the stuffed arcade machine captures the spirit of some of my fondest arcade memories. Inspired by thes excellent papercraft arcade creations (read news bellow), she set off to create her own unique spin on the arcade classic. The centerpiece of the squishy system has to be the piece of retro Pac-Man fabric that a friend of hers scrounged up for the screen.</div>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Tue, 16 Jun 2009 02:42:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=50</comments></item><item>
      <title>Paper Arcade at wayoftherodent.com</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=49</link>
      <description><![CDATA[<img src="http://wayoftherodent.com/wilbur/staff-picture-sd343.jpg" border="0" width="270" align="left" /><p class="mainheading"><strong>Paper Arcade - <a href="http://wayoftherodent.com/pa/pa_staff.htm" target="_blank">excellent papercraft arcade creations</a></strong></p>               <p class="bodycopy" align="justify">At&nbsp; wayoftherodent.com you find a nice collection of papercraft arcade cabins. Print out the &ndash; if you will &ndash; paper-engineered blueprints (should scale to fit any paper size* <span class="bodybold">see page for more help on printing</span>). Cut, fold, make, be proud of. </p><p class="bodycopy">&nbsp;</p><div style="text-align: center"><img src="http://wayoftherodent.com/wilbur/PA-PacmanSMALL.jpg" border="0" width="140" height="100" /></div>&nbsp;<p>&nbsp;</p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Tue, 16 Jun 2009 02:36:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=49</comments></item><item>
      <title>Featured at playhd.com</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=48</link>
      <description><![CDATA[<p><img src="http://www.playhd.com/images/stories/2009_06/museo_pacman.jpg" border="0" width="330" align="left" /><img src="http://pacmanmuseum.com/news/picts/banner-playhd.png" border="0" width="270" align="top" /></p><p>&nbsp;<a href="http://www.playhd.com/index.php?option=com_content&amp;view=article&amp;id=1026:el-museo-de-mitico-pac-man-abre-sus-puertas&amp;catid=8:nostalgia-80s&amp;Itemid=77" target="_blank"><strong>El museo del m&iacute;tico Pac Man abre sus puertas </strong></a></p><p>&nbsp;</p><p align="justify">Y lo mejor de todo que para visitarlo no se tienen que mover de su PC! Es un museo virtual, una p&aacute;gina web dedicada al ya m&iacute;tico personaje de los VideoJuegos, el Sr. Pac Man. Hace ya 29 a&ntilde;os que este simp&aacute;tico amiguito de pixels fue creado, por un Japones en aquel entonces de 27 a&ntilde;os, Toru Iwatani.</p><p align="justify"><br />Sabe como se le ocurrio la idea? Simple... estaba muerto de hambre, entre sus largas sesiones de dise&ntilde;o de juegos, se pidio una pizza, agarro el primer pedazo, y ahi quedo la forma del Pac Man en, una pizza incompleta, sin un triangulo, que ya se lo habia comido. De ahi surgi&oacute; un &iacute;cono cultural de los 80.<br /><br /><br />En el sitio hay de todo sobre el Pac Man, coleccionables, entrevistas al creador, art&iacute;culos a la venta en E-bay, maquinitas originales, disfrazes, en fin, todo lo que se les pueda ocurrir. Para explorarlo con tiempo, el museo del Pac Man en la web.</p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Mon, 15 Jun 2009 13:10:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=48</comments></item><item>
      <title>Featured at arcadeheroes.com</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=47</link>
      <description><![CDATA[<p><img src="http://arcadeheaven.files.wordpress.com/2007/12/ah-banner-copy.jpg" border="0" width="670" height="180" align="top" /><br /><br />The Museum is featured at arcadeheroes.com!</p><h2 id="post-7721"><a rel="bookmark" href="http://arcadeheroes.com/2009/06/13/take-a-stroll-through-the-virtual-pac-man-museum/" target="_blank" title="Permanent Link: Take a stroll through the virtual Pac-Man&nbsp;museum">Take a stroll through the virtual Pac-Man&nbsp;museum</a></h2>  		<!-- IF YOU'RE GOING TO USE GOOGLE ADS, THIS IS A GOOD PLACE TO PUT THEM -->	  			 				<div align="justify">Not many video games have enough material created around them to garner the attention needed for a museum type display but Pac Man certainly has and that has led to the creation of an online Pac-Man museum. The site is not endorsed by Namco but if anyone would ever put an actual Pac-Man exhibit to go to, the person who runs this site would be the one to talk to about it. They look at the many Pac-Man collectibles that you can find out there, cover the game&rsquo;s history and provide a great source for buying everything Pac-Man related. check it out at the link below.<br /></div><p><br />Thanks to Shaggy for promoting the museum!</p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Sat, 13 Jun 2009 18:08:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=47</comments></item><item>
      <title>Featured at nerdcore.de</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=45</link>
      <description><![CDATA[<p><img src="http://www.nerdcore.de/wp/wp-content/themes/NC7/_img/logo_bottom.png" border="0" width="209" height="21" align="left" /></p><p>The museum is featured at <strong><a href="http://www.nerdcore.de/wp/2009/06/12/links-for-2009-06-11/" target="_blank">nerdcore.de</a></strong><br />We made it to the link section and hope for more ;-)</p><p>&nbsp;</p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Fri, 12 Jun 2009 12:21:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=45</comments></item><item>
      <title>Featured at retromagazine.eu</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=41</link>
      <description><![CDATA[  	<!-- Content Column 1 --> 		  						 			<!-- Content --><p><img class="size-thumbnail wp-image-2512 alignleft" src="http://www.retromagazine.eu/retro/wp-content/uploads/2009/06/pac-man-automaten-140x173.jpg" border="0" alt="pac-man-automaten" title="pac-man-automaten" width="140" height="173" align="left" /></p><p><strong>The Museum is featured at </strong><a href="http://www.retromagazine.eu/retro/2009-06/pac-man-museum-eroeffnet/" target="_blank"><strong>www.retromagazine.eu (German)</strong><br /></a>Thanks to Kai Lunkeit for the promotion.&nbsp;<a href="http://www.retromagazine.eu/retro/2009-06/pac-man-museum-eroeffnet/" target="_blank"> </a></p><p align="justify">Passend zum 29. Geburtstag des gelben Pillenmampfers hat unter <strong>pacmanmuseum.com</strong> das gleichnamige Museum seine virtuellen Pforten ge&ouml;ffnet. Neben einer umfangreichen Historie und laufend aktualisierten News rund um das Thema Pac-Man bietet die Seite auch noch Links zu laufenden Pac-Man eBay-Auktionen sowie Bilder zu Kuriosit&auml;ten wie Pac-Man-Pl&uuml;schtieren, Pac-Man-Brotdosen und anderem. Ein Shop ist ebenfalls bereits geplant.</p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Wed, 10 Jun 2009 16:04:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=41</comments></item><item>
      <title>Clip from The King of Kong - The Arcade Guys...</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=36</link>
      <description><![CDATA[<p align="justify">On the <a href="http://pacmanmuseum.com/history/character.php#top">&quot;Characters&quot; page in the history section</a> you can see a video of <br /><span>Billy Mitchell, the first Pac-Man Topscore player.</span> </p><p>&nbsp;<img src="http://pacmanmuseum.com/history/_picts/billy-mitchell.jpg" border="0" width="262" height="290" /></p><p><span>In this clip at youtube taken from <a href="http://www.youtube.com/watch?v=-3zQtURu4pY" target="_blank">The King of Kong: A Fistful of Quarters</a> - you meet one of the gamers, Mark Alipiger.<br />That&acute;s Arcade for a living...!</span></p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Tue, 02 Jun 2009 23:07:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=36</comments></item><item>
      <title>Happy Birthday Pac Man Cookies!</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=31</link>
      <description><![CDATA[<img src="http://neatorama.cachefly.net/misscellania/450pacmancookies.jpg" border="0" width="300" align="left" /><p align="justify">Here&rsquo;s a great tutorial by Jocelyn over at <a href="http://www.snackordie.com/2008/07/pacman_and_ghost_sugar_cookies.html" target="_blank">Snack Or Die</a> for some homemade Pac Man sugar cookies. </p><div align="justify"> </div><p align="justify">As for the ghosty shape, Jocelyn used a tulip shaped cookie cutter. Good to know since a tulip would probably be easier to find than digging around through the ol&rsquo; Halloween bin. </p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Sun, 24 May 2009 18:37:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=31</comments></item><item>
      <title>Pac-Man Museum open to the public!</title>
      <link>http://pacmanmuseum.com/news/?content=detail&amp;id=30</link>
      <description><![CDATA[<div align="justify"><img src="http://pacmanmuseum.com/history/_picts/pacman-patterns.jpg" border="0" width="300" height="315" align="left" /><strong>Welcome to Pac-Man Museum</strong> - open to the public since 22th of May 2009 to commemorate the 29th birthday of Pac-Man. Any informations, inputs, contributions or anything related to Pac-Man will be greatly appreciated - please <a href="http://pacmanmuseum.com/contact.php">contact us.</a>             </div><p align="justify">When Toru Iwatani hungrily stared into his pizza box, he removed a slice of pizza and the idea for one of the greatest arcade games was born. At 27 years, the japanese game designer came up with the idea for Pac-Man - a game that became legend, and spawned numerous sequals and clones. </p>]]></description>
	<author>oliver@myoldmac.net</author>
	<category>uncategorized</category>
	<pubDate>Fri, 22 May 2009 00:00:00 +0200</pubDate>
	<comments>http://pacmanmuseum.com/news/?content=detail&amp;id=30</comments></item></channel></rss>